
Industry's Leading Digital Sculpting and Design Application

ZBrush is the industry's leading digital sculpting and design application. Built for artists
by artists, ZBrush is a unique modeling, texture painting and illustration tool that allow
artists to concentrate on their ideas rather than the software. An innovator in the painting
and modeling marketplace, ZBrush's brush-based sculpting tools quickly revolutionized
the industry, allowing artists to create high-end models and designs in an intuitive environment, where they can complete their ideas quickly and efficiently.
Industry Standard
ZBrush is the industry standard for high-quality sculpting and texture painting
Advanced Character Design Workflow
The ZBrush workflow gives artists total control over their ideas
Advanced Painting Tools
Using ZBrush, artists can create an astounding amount of detail
Unique Pixol Technology
Using Pixols, ZBrush is able to integrate 3D tools such as lights and materials with 2D painting.
Advanced Canvas Sculpting
Harness the power of the Pixol to sculpt, texture and paint in a revolutionary new way
ZScripting
ZBrush's powerful authoring language which allows you to record and automate your creative process

In addition to striving to maintain its status as a leader in digital sculpting, ZBrush strives to bring the future of digital art to today's artists. As artists and developers, we create tools for tomorrow's artists today. The new ZBrush provides you with the power to harness exponentially larger polygon counts than ever before, not only in real time, but with more speed than you imagined possible. Listed below are the top new features in ZBrush version 2.5, stay tuned for more features to be added.
Subtools
Each SubTool has its own texture, its own subdivision history and its own 3D layers.
Enhanced 3d Sculpting Tools
Now you can use your alphas, textures and strokes in the same way as your favorite ZBrush sculpting tools.
Mesh Extraction
Simply mask an area of the model that you would like to extract as a separate object,
and press Extract. The geometry you masked will be extracted out and added as a
separate SubTool.
3d Layers
Control your workflow by storing your sculpts in multiple 3D layers.
Mesh Projection
Transfer a high-resolution mesh from one model to another with completely different
topoogy and edge flow.
Texturing in 3d
Actions that were previously done in Projection Master can now be easily and quickly
done in real-time in full 3D directly on the model's polygons. No UVs required
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