
Next Evolution of 3D Modeling, Painting and Rendering

modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated platform.
Model
modo has the fastest, most advanced polygonal and subdivision surface 3D modeling environment available, specifically designed to help you accomplish more in less time than ever before. Built as an integrated modeler, painter, and renderer, modo's modeling features provide unparalleled versatility and customizability, all while making your work easier and more fun.
Toolpipe
In the toolpipe, pixologic combined modo's robust set of powerful modeling tools with flexible modifiers that affect the tools' position and orientation, add snapping behaviors, and organically change the way the tool affects the mesh. With this generalized implementation, modo users benefit from the simplicity and elegance of a consistent toolset that can be user-extended in near-infinite ways.
Cutting Edge Toolset
modo's robust modeling toolset provides you with simple and intuitive solutions to the most complex modeling challenges. Here are some examples of the tools that are going to make 3D modeling a more creatively inspired experience for you.
Paint
With modo, you see what you're painting as you're painting, creating one of the most natural painting experiences in 3D. modo leverages GPU technology to take advantage of modern OpenGL hardware, letting you view updates to your model and paint layers immediately in modo's unique 3D viewport. Additionally, you can view your rendered model as you're painting in the constantly updating progressive rendering window.
Shader Tree
With modo's Shader Tree technology, you can add to the complexity of surface appearances one layer at a time. And by blending procedural shaders into the Shader Tree, you can do even more with your paint and texture layers. modo's Shader Tree also allows you the freedom of painting non-destructively by utilizing the familiar functionality of layer and mask based painting found in popular 2D painting tools.

Render
modo's render engine was developed from the ground up to render the highest quality images, quickly and simply. modo comes out of the box with a streamlined and intuitive UI and great defaults to produce excellent rendered image quality. Like to tweak? Go to town and configure the renderer to your heart's content.
Seriously Fast
The modo render engine is fast. Seriously fast. It can render billions of polygons at enormous frame sizes. And when it comes to quality, options like Physically-Based Shading make the production of world class images and baked textures a natural extension of your modeling and painting. Quite simply, this is the most modern and advanced render technology available, built to cut your production time and increase your ability to flex your creative muscle.
Rendering Features
· Advanced Procedural Textures
· Control micropolygon tessellation via any one or combination of multiple texture layers
· Control painting tools with modeling falloffs
· Displacement Rendering
· Interactive Preview Renderer
· Orthographic Rendering
· IEEE Floating Point Accuracy
· Transparency with Absorption Distance
· Subsurface Scattering
· Anisotropic Blurred Reflections
· Instance Rendering
· Render Baking to Color and Normal Maps
· True Lens Distortion
· Physically Based Shading Model
· Global Illumination
· Motion Blur
· Depth of Field
· Fully threaded
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