Di-O-Matic
Discover The Technologies Behind Your Favorite CG Characters

Facial Studio - Standalone / 3ds Max
Tired of fighting to create great 3d heads? Whatever the ethnicity or the gender you
want to create, Facial Studio in a stand alone version will help you out in this creation
heads task. You now can create a very realistic, caricatured, or even a cartoon heads
in a blink.
After winning several award for the 3ds Max plug-in Facial Studio, Di-O-Matic decided
to create a stand alone version which support the .FBX file format. After doing researches
for many years we bring you the new Facial Studio. You can now deform absolutely any
parts of the head from the mouth, eyes, ears, nose, jaw, chin, eyebrows, cheeks,
forehead, to the overall head shape. You can also deform teeth and tongue, and
let's not forget you get the control over the textures, the shading, the muscles
deformations and export it all in your favorite 3d application.
Facial Studio is not based on a simple linear morphing approach like some other head eneration software and it is using a very simple interface so you can create astounding
heads in no time. In truth Facial Studio is much more than a simple modeling tool, it is
a very complete suite of tools that helps you conquest the world of facial animation
creation. From modeling to deformations, including Texture Maps Libraries and so much
more.
You can easily generate different looking head in Facial Studio. Since you really have
controls on every part of the head, you will not encounter the brother-type characters' problem, except if you wish to, of course. Each and every one of your characters will
be unique and inimitable... Trust us, the result will be incredible!
Facial Studio also includes a very powerful and easy to use PhotoMatching technology
that allows you to create a head based on photos or drawings in less than 10 minutes !
Then using Facial Studio parameters you can tweak this head, and define your own
poses to export the heads and all its deformations to your favorite package.
Now you can let your imagination go wild with Facial Studio...
Facial Studio exports to every major 3d applications including 3ds max, Cinema4D, LightWave, Maya, MotionBuilder, XSI and many others by using the FBX file format.
Lipsync MX
The award wining LipSync MX allow web designer and Flash animators to create
realistic lip-sync animations in minutes using a easy-to-use and very intuitive interface.
LipSync MX computes lip synchronization by using sound files and pre-defined mouth
shapes images. Create web ready talking characters or simply publish your animations
in a SWF file to use it within Macromedia Flash MX without the hassle of animating
lip-sync manually nor by using any ActionScripts.
Let LipSync MX become your lip synchronization assistant today !
LipSync MX Key Features
· Create web ready characters
· Real Time preview
· Complete phonetic support
· Supports virtually any languages

Cluster-O-Matic
Cluster-O-Matic, has been designed as a tool to assist 3D artists in creating complex animations and selections in a production environment.
Cluster-O-Matic allows you to do an unlimited number of complex soft-selections and
even link them to any objects, you can then transform the objects and the cluster will
be linked to its transforms (position, rotation, scale), on any clusters you have created,
you can apply any modifiers you want, or simply link them to external objects to control
their transforms.
Cluster-O-Matic brings to 3ds Max, one of the favorite facial animation technique that professional animators used in other packages, and even more...
Hercules
For all of those who thought musculature systems were only for major production studios, there is now an answer for everyone. Hercules is a revolutionary musculature animation system plug-in for 3ds max, and has been created in an effort to raise the bar for
character animation.
Hercules is simply the most effective and artist-friendly way to create high quality muscle animation for your characters. Adding that extra touch of realism to the motion of your creatures and characters is easy and they will truly come to life! Hercules' muscles
primitives will help create realistic bulging, wobbling and sub-surface deformations
beneath the skin of your characters when they move.
Simply drag out muscles and attach them to your character's existing skeleton rig or
Biped. They will deform right away, squashing and stretching as your creation moves
within your scene.
Hercules also works in concert with all of the current skinning modifiers like the
built-in Skin, Physique and Bones Pro, so that the skin will react based on the
underlying muscles' deformations.
Morph-O-Matic
Morph-O-Matic, the incredible new Morphing plugin for 3ds Max, has been designed
as
a tool to assist animators in creating complex facial, hand, and other morph
animation in a production environment.
Morph-O-Matic allows users to control morph animations to a greater extent than
what is possible with standard modifiers like morpher, linked xforms, or even
bones systems.
Using Morph-O-Matic, and its powerful morphing materials, you can now achieve
kick ass animations quickly and easily.
Morph-O-Matic provides the ultimate control over emotions and expressions, including
lipsync, and true morphing materials for use in high-end animations in less time, with
much less effort.
No matter how complex the model or how numerous the targets are, Morph-O-Matic
will always gives you instant results.
Morph Toolkit
Morph Toolkit is a series of very handy tools that are designed to help you while creating morph targets and morph animation. The tools inside of Morph ToolKit does not rely on any morphing systems, so you can use them with the build-in Morpher, Morph-O-Matic or any other morphing systems.
Morph ToolKit has been designed as a series of tools to assist modelers and technical directors in creating morph targets in a production environment.
Our users are claiming that Morph ToolKit can shave off more than 45 % of the time it
used to take to create morph targets !!!
he plugins include in Morph ToolKit are :
Attach-O-Matic, a new compound object type, let you attach objects together but it still gives you access to the modifier stack of each attached objects, this way you can always access all your parameters.
Copy-O-Matic, a powerful tool, let you copy vertex selections and positions, from object to other objects, and let you also do a mirror copy of them, which is very handy while doing morph targets, so you can simply now do morph on only one half of your models, and Copy-O-Matic will do the rest.
Link-O-Matic, a new type of constraints, let you link object to vertices of others objects. You can for example use Link-O-Matic to link teeth to the chin, this way you won't have to include teeth in your morphs, and when the jaw will open, the teeth will automatically follow.
Voice-O-Matic
Voice-O-Matic is an easy-to-use but powerful plug-in that automates the process of lip synchronization for your animated characters directly inside of 3ds max. Simply feed a recorded audio file to Voice-O-Matic, and its powerful algorithms will automatically
generate timing and lip position data for your characters.
Voice-O-Matic analyzes the phonemes within an audio file and automatically create
standard keyframes, allowing animators to quickly tweak the results. You will be
amazed at the results, and how easy it is to use.
Voice-O-Matic is the best way to speed-up the Lip-Sync process on your characters
inside of 3ds max !
Bulge-O-Matic (Freeware)
Bulge-O-Matic, is an advanced spherify modifier used to project object vertices onto
a Sphere.
Bulge-O-Matic allows you to do spherify operations on Objects, as well as Sub-Object selections, it also allows you to do negative effects, and per-axis deformations.
Bulge-O-Matic brings you an attenuation gizmo for more smooth results, as well as full MaxScript Support.
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